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There is a bit of a setup stage though because of the way Genesis has it's UVs set up. Seeing what it looks like as you paint and the PBR rendering in real-time as well is pretty cool. To paint on the texture directly it helps to actually have those outlines drawn so people often render out a wireframe texture that highlights the edges of the UVs. It's not necessary to paint the textures though, especially if you already know what goes where as in the case of the Genesis base textures.įor the 3D route I recently started playing around with Substance Painter and it is by far the most powerful method of doing it in my opinion. It's just the outline of every poly unfolded and pasted onto a square and whatever is in the texture in that square gets mapped to those polys. There isn't actually a difference for 2D and 3D when it comes to the UV set since it is the projection of 3D to 2D basically. To use a 3D painter, like Substance or Blender, you need to have a model with UVs because what you're essentially doing is projecting the color onto the mesh and then transforming it into the UV coordinates of your textures.
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So I'm happy with what I've learned so far.thank to everybody. Or actually it doesn't matter - as they've told me (Algorithimic) I have to export in a format they can handle and paint it that way. Were I ever to use one of the 3D texture painting programs I would need the 3D UVs though. Sometimes there is so much alike to do between these programs but different I just get lost in a maze of, 'oh, now I remember'. I did finally realize (or was rather nicely told in another thread by SickleYield) that in DAZ Studio to create my own handpainted textures I do not want the UVs but the products' 2D templates based off the products' 3D UVs. And for clothing realism is easier and that has more interest for me than creating a realistic character.
#Blacksmith3d projection brush skin
I think, a utility like the Skin Creator Pro when and if they extend to to G3F & G3M is probably a better use of my time. I might buy a set of reference material to learn out to do that type of thing manually but I question the utility of me doing so personally as I'm more interested in a toon style. I see even a stray beard hear the razor missed. Thanks, I was looking ,considering the detail in for example the Philip Genesis Two character, and well that's have to have been completely automated to get it in the correct format and then touched up with post work. Basically every thing I know about that sort of thing is via learning to create UV and textures for models I created in Blender. Would it be nice if there was a well written tutorial on that surfaces tab and creating skin and the other images for it? Yes, but I can't find one.
#Blacksmith3d projection brush how to
Then there is all the various light and color settings in the surfaces tab that one most note and check how to modify those to the results you want. And basically I'll have no work flow - all I am doing is looking at the Surfaces Tab of DAZ Genesis 3 character and copying the various images and then going and looking up what those various types of images are and how to create them from scratch. So actually I couldn't find one either to my liking for DAZ 3D or any other program either. There are some bare-bone texturing work-flows on but you need more expertise than I've got to follow them in their conciseness.Īnd if you email that 3d.sk reference site if you ask them how to create head textures like they do maybe they can direct you to a tutorial. Although personally I'm guessing they use a HW/SW 3D scanner and those textures are created automatically and retouched afterwards. Cannot find a decent tutorial anywhere : ( I would like to see the workflow for creating a skin texture from photo references. Tutorials? seems to be many tutorials on making human morphs but few on creating on altering or creating human textures for DAZ characters. How to I create a texture set like the 'Phillip' texture set from scratch? I have Gimp, Photoshop Essentials 9, Fireworks 2005, or MS Paint to work with. I searched and that only brought up expensive painting tools like BlackSmith and Substances Suite (which won't run on my computer anyway).
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I downloaded the YouTube videos DAZ 3D account but none a titled as pertaining to creating human skin textures. i don't remember buying Phillip so I guess they are Genesis 2 Male default. For example, if I load the Genesis 2 Male Default - the collections of images seem to be based on a character named Phillip. However, I don't want to convert photographs to textures sets but instead create the 'artificial skin' based on what DAZ supplies as professional examples with the Genesis characters as a 'genesis essential'. I want to try my hand at more realistic texturing for Genesis 3 for example, but let's say any DAZ Studio Genesis character for this learning task.